No More Levels!


This is a big one! 

I've gotten rid of the Dice Bringer file, and changed the tables in the main file to make it easier to use them with either dice or cards. The default assumption will still be a deck of cards, but it will not be difficult to adapt everything to d12 dice (just remember that J is 11 and Q is 12, and you'll be alright).

I got rid of the Medieval Town section and replaced it with a section that should be more applicable to any genre. I'm still figuring out the best way to support hard sci-fi settings, with their focus on high tech items, but science fantasy should be well supported. I also added a few more powers to the Special Powers table.

The single biggest change is the removal of character levels entirely. At the end of the day, they were adding unnecessary complexity to what is supposed to be a breezy system. So character creation and progression rules have been tweaked. Instead of starting with 2 Skills, you start with 2 Tags, which can be skills, but also a variety of other things. When you complete a major goal, you earn a new tag and a stat point. Tags are ranked, gaining power as you put more ranks into them.

As a side note, I'm working on an expansion for the system (2 more pages!), for helping to build more complex environments. At the moment, it includes generators for Mazes, Temples, Libraries and Markets, though this may change. Suggestions are, as always, welcome!

Files

Bringer.pdf 1 MB
Feb 26, 2022

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